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Dwell is an open-world, creative sandbox MMORPG currently in its closed Alpha testing phase. The goal of the game is to survive in the wilderness, build a house, and bond with friends to create a clan that can protect itself against sieges. It is being developed by Punkdrift, LLC.
- Windows
- Mac
- Linux
- More TBA...
2015
Awaken to a vast open world, full of creativity and hidden dangers. Build your own house with resources harvested from over sixteen distinct biomes! Band together with your friends and govern a clan with its own laws - will you treat your neighbors fairly or conquer their lands in a mighty siege?
- Creative Building - Design a shop, home, or trading port!
- Dynamic Crafting - Many different recipes, improved by mystical runes!
- Customizable Characters - Choose your hairstyle, skin, and gender!
- Personalized Outfits - Designed using a tier system with roleplaying in mind (assassin's cloak, anyone?)
- Terraforming - Change the landscape and have an effect on the world!
- Personal Claiming - Claim a part of the world for your own!
- Clan Claiming - Bond your claims together and form a goverment!
- Action Combat - Inspired by classic SNES games, improved by modern techniques and effects!
- Summer 2012 - Development starts
- Spring 2013 - "Project Colonies", a test build of early Dwell mechanics and combat is a relative success.
- Fall 2013 - Hardcore development starts, two artists brought on
- Summer 2015 - Punkdrift, LCC is founded; Dwell developer goes full time, gets an office and funding
- Brady (head programmer/developer) swam at Arizona State University and made Olympic Trials, but quit in order to finish the game.
- The developers live 4 different states and 2 different countries.