In Dwell, the world is yours to shape and build upon. You begin by finding a unique, untouched plot of land. From there, you build your homestead and personalize it however you’d like! You can either build alone, or band together with friends to create a bustling village. Once established, you’ll specialize in a specific job and begin finding and creating unique wares. You can choose to use your resources for improving your land, or you can trade them away to neighbors and passing merchants.
Inspired by ancient civilizations’ folklore, the open-world of Dwell is home to continents of forests and mountains- separated by vast oceans. You’ll stumble upon many different creatures- from walking vegetables, to pesky forest gnomes, to deer and wolves. You can hunt them, trap them, and even tame them as pets!
All listed features will be available at launch, with many more continually added afterwards.
-Build whatever you dream of! Secluded forest inns, coastal port cities, and dark, secret cave towns are just some of the possibilities.
-Farm crops and work the land to amass food and essential resources!
-Cook foods! Every different dish possesses unique stats which can be used to improve your character!
-Mine ore from caves, then smelt the ore to create metal, which can be used to craft advanced tools and upgraded defenses!
-Fish in the oceans and rivers! Place crab pots and fish traps while you’re offline!
-Trade supplies throughout the world and become a merchant!
-Establish village governments and rule! Each village has permissions set by a leader (or leaders!), which can be used to develop different governing styles.
-Tame creatures as pets, breed them, and raise their young! Each pet has needs that you’ll need to tend to!
-Customize your character with many different hairstyles and skin tones!
-Improve your skills! The character progression allows you to specialize in your favorite jobs!
In 2012, Brady started work on a game engine- originally called “Project Ember”. The engine was written in C++ using SFML. After six months of development, “Colonies”, an open world sandbox ORPG, was developed from the engine and was released to the public for free. For two months, players created villages, inns, and ports. After seeing promise in the concept, Brady took the game down and started work on a new, commercial game written in C# that would be able to support hundreds of players at once. Through many iterations and years of hard work, “Dwell: Settle and Survive” started development and a new, independent team came together- composed of Brady (programming + art + design), Michael (art + design), Anna Sophia (art), and Patrick (music + sound).
Together, we go forward with the intention to bring new, collaborative worlds to the independent games scene.
If you’re press, industry, or interested in the game, feel free to contact Brady at firstname.lastname@example.org. He’ll try to reply as soon as possible! NOTE: If you’re asking questions that can be answered publicly, please ask on the forums first, or he might not be able to respond!