July 9, 2016 6:19 am by Brady

This past month, I’ve made a lot of important additions to Dwell. Along with a bunch of security, stability, and networking improvements, the most obvious and important gameplay addition is our village system!

A village can be constructed by a group of players in order to protect and govern their grouped land. The player who creates and names the village is designated the “Manager” role. Managers can add and remove villagers from their claim. They can also promote an unlimited amount of new managers who can do the same. We want to allow for loose governing styles so that every village can be managed differently.

In the above GIF, you’ll notice two different types of claims– personal (gold) and village (blue). Personal claims overpower village claims’ permissions. That way, each villager within a village can choose to have their own house and belongings.

Within the next month, I’ll be finalizing our doors system. It will allow claim managers to designate people who can open/close specific doors on their property. Since each door will have a permissions list, cool ideas like inns, bank vaults, and community buildings will be possible. I’m looking forward to adding this feature because it will greatly allow for emergent, player-created gameplay.

As always, be sure to check out the sidebar for the @DwellGame twitter feed, which contains constant updates!

Thank you!