Welcome to Dwell

Freedom!

Build your own houses, inns, shops, villages, and castles... whatever you want! In an open world that you can terraform every inch of, there are no limits! Use blocks harvested from the landscape to construct your dreams!

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Combat!

Will you treat your neighbors fairly or conquer their lands in a mighty siege? With action-based combat inspired from early NES classics, every brawl has meaning! Build seige weapons like rams, catapults, and bombs to destroy enemy fortifications!

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Creativity!

There are no pre-built houses. Every inch of the world is built by you! Customize your house to be simple or lavish! Protect your house with your own pets that can keep watch while you're away!

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Exploration!

Every world is randomly generated! With over fourty different types of terrain, biomes are extremely diverse and loaded with valuables! The underworld and overworld both pose different challenges, so lurk wisely in order to survive the monsters who lurk in the depths! With bosses and dungeons, the harsh environment never grows old.

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Development

Dwell is currently in closed alpha. We are working on the game every day and you can check out our updates on Twitter and on Brady's blog.

FAQ

When will the game be released?

Preorderers will get the game this fall, while anyone who did not preorder will have to wait until a release date is announced.

Can I help test the game?

Preorderers are our only testers right now. You can't preorder at this point.

How much will Dwell cost?

The game will cost $15 to play forever. We'll also be adding microtransactions for cosmetic items that won't affect gameplay in order to help pay for our servers.

I'm a programmer/artist and I want to help you! Can I?

Sorry, but we aren't looking for any more helpers at the moment. If we are, we'll post a recruitment thread.

I have an amazing idea for Dwell! Can you add it to the game?

Contact us on Twitter or make a post on the /r/Dwell subreddit and we'll try to respond!